It annoys me when people come up with evolutionary psychology “Just-So stories” to justify their politics. Well, obviously. Because it’s really annoying. But there’s a smaller mistake hiding inside the larger one, which is that when they start talking about the Ancestral Environment, it’s always the same sort of Tribal Savannah thing. Or if they’re big into HBD, a very similar Tribal Deciduous Forest kind of thing. But actually, we should expect most evolution-shaped psychological features to pre-date humans entirely, in much the same way pretty much every other biological thing did. Parental instincts, group dynamics, even apparently cognitive biases (so cool). It all came before humans, and if your Just-So story begins “hunter-gatherers would have…” you can know immediately that it’s probably not how things actually happened, just because of that.
(If your story would have begun “tribes in Africa would have…”, it is beyond saving).
((The whole subject area is thronging with transparent attempts to revive teleological arguments for why Liking Things I Don’t Like is objectively wrong, but now with a scientific rather than religious gloss. Sigh.))
There is fundamentally no way to reconcile collectivism and individualism. It’s the simplest possible clash of terminal values. This is what some people are grasping towards when they advocate that we “bash the fash” – that fundamentally it’s impossible for collectivists to be happy in an individualist society and vice-versa. The increasing popularity of collectivist ideologies leaves individualists with the choice of being miserable or making others miserable. Or dead. Everyone (well, everyone as smart or smarter than me that I’ve discussed this with or seen writing about it – sample size ~5) invents Archipelago as an attempt to solve this, but notice how even Scott, possibly the smartest of the sample, has to sneak “but fundamentally individualist” in at the lowest level. Individuals can choose to join collectivist groups or leave them – not a solution that is acceptable to collectivists!
This is a facet of the fundamental difficulty of creating a Good World. I do not think it can be resolved for humans as they currently are, let alone by them.
Doki Doki Literature Club would be decent if it didn’t warn you so strenuously about being Spooky. As-is, it just comes across as trying too hard. It’s quite unfortunate, because some decent ideas are buried in there among with the gimmicks and the necessities of playing along with the conventions of a terrible genre. For instance, the antagonist(?)’s total lack of personality beyond “totally loves the player character” is definitely making a point about dating sims in general (the fact that people like her says much the same thing and to much the same effect as people liking Asuka and Rei). But ultimately, it spends too much time knocking on your skull and asking if you’re scared yet, putting up flashing neon signs around all the foreshadowing, and sort of nudging the audience in an expectant way like “hey that was a cool trick I just pulled, right?” While I continue to strongly support the idea of content warnings, this really highlighted that they need to be “need-to-know” information, something you wouldn’t see if you’re not looking actively.
Keats wrote about “Negative Capability.” Normally I hate this kind of thing – logical consistency is very important to me in fiction and ‘just turn your brain off’ is not an acceptable answer to such criticism, mysterious answers are a contradiction in terms, handwaving can’t save metarationality, that kind of thing. But when it comes to them chinese cartoons for girls, a small handful put me into this state so effortlessly and unobjectionably I didn’t even notice until now – “Girls’ Last Tour” was what made me notice the experience, but looking back it’s a common factor between a lot of things I’ve loved, like Mushishi, Kino’s Journey, and all-time favourite Haibane Renmei. The defining emotional feature of such works is usually “mono no aware,” though, another kind of mystery-feeling that’s very hard to describe. It’s a little hard to say whether these are attempts to grasp after the same concept, since mental states are so horribly non-transferable, but they might be. The upshot being that a tranquil awareness of mystery: actually quite pleasant if you can achieve it.
What would a philosophical Experience Machine that provides the experience of “exiting the experience-machine that is our reality” (as in the films) be like? People want to have an effect on “actual reality,” which is why they reject EMs, but what makes reality, reality? If you’re too desperate to avoid being caught in simulation, do you end up too easily tricked into entering Matrices that are labelled “Matrix Exit”?
I feel like there’s an important principle here. Natalie Ferno’s Reality Is Where You’re Standing Principle. Something like that.
From my perspective, the America I see in things like Stranger Things (or Life is Strange, or etc etc) exists only in that context. As far as I’m concerned, it’s not depicting a Normal Small Town with weird stuff happening – it’s depicting that bizarre almost-modern fantasy world where weird stuff happens all the time. This rather dampens the effect, I think?
Or maybe it’s the other way around, and actually it seems that way to most people in the USA too. And it’s the Normal Small Town people who have the weird experience of perceiving the fundamental wrongness of what’s happening. That would seem unlikely, though. Surely that’s the feeling you want most of the audience to have?
I’m honestly pretty proud of the discussion around the Lootbox Issue. I was expecting a lot of “nuh uh, it’s not gambling because you always get something,” and while I’ve seen that a great many times in the context of “legally it’s not considered gambling because…,” mostly people seem to have a good grasp of what the central aspects of each are and how they’re the same. Maybe people are finally developing cognitive tools against the noncentral fallacy and relatives?
People almost all have a sense of the Zeitgeist, a Zeitgeistbewusstsein perhaps (I do not speak German). A feel that “these days everything’s so PC” or “the far-right is becoming normalised” or “NASA and the CIA are tricking everyone into thinking the world is round” (explaining how this third belief is of the same type as the first two might be a bit tricky, so I’ll elide doing so). These are, I am more and more convinced, almost universally wrong. The whole notion of a Zeitgeist increasingly strikes me as purely a reification of the availability heuristic. Good for spinning stories out of, but not a useful factor in any real, predictive explanation of anything.